Wednesday, December 5, 2012

Knife That Guy: The Unleashening

The moment has finally arrived. For 5-ish weeks I have toiled over Knife That Guy and now the world must see the abomination that I have wrought. To spare you from having to read anymore words, the PC version is here and the Mac version is here. I know, Dropbox isn't exactly ideal and I'm trying to find a better sharing solution, but I lack personal server space and the game is small enough to download in less than a minute anyway. Also, as I am without access to a Mac, the Mac version is entirely untested and offered as a meager sign of good will to people on the other side of the personal computing war.

So...yeah. First Game a Month down. I'm going to save an in-depth post mortem for later, but I'm pretty happy with the results and overall process of revisiting Knife That Guy. Give the game a play and let me know what you think of it. If you like it, mention it to your friends, family, coworkers, or attractive strangers you run into. Or, if you're shy, just play the game and keep your opinion of it to yourself. That's fine too.

I'm going to be taking a brief (week long?) hiatus from the Game a Month before I start up the next round so that I can review the first one and post Knife That Guy on every indie game site I can find. I'm also planning on submitting it to Steam Greenlight, the awesome service that Steam uses to allow its users to determine which games should make it into their store. Knife That Guy is far from being a sellable product, but during its development my brain was flooded with ideas on ways I can expand upon it. I know the original idea was to make a game in a month, kick it out to the world, and move on to the next one but if I find that there are people out there who can share some of my enthusiasm for This Guy and his Knife, I would love to spend some more time on making Knife That Guy match the version I've been playing in my head. 


Update: Already had someone find a bug for Mac that kept them from recording their high scores. Possibly fixed that and updated the version.

Update #2: Someone found a bug causing the game to lock up if you exit the game from the pause menu and start a new round. This should now be fixed in both versions.

Monday, December 3, 2012

Good News and Sweet Tunes

Just wanted to make a quick update so I am right now! The delay was definitely a good idea. I am currently polishing up the game as much as I can and it is on track to be released unto the world on Wednesday. For anyone who is still bummed out that they aren't playing Knife That Guy at this exact moment, here's the (way too awesome) theme song courtesy of Chris Zukowski: