.
The concept is pretty much self explanatory based on the
name, but to satisfy my habit of over-elaborating I'm going to break it down a
little. Every month I will design and develop a new original game that I will
then release to the cruel unfeeling Internet. I may use some code and art assets
that I can legally acquire, but I will do all of the gameplay programming (and
likely much of the art) myself. Games can be a lot of work and a month is not a
lot of time, so this means the games will not be the most sophisticated works
of design and technology the world has ever known. They will be simple,
potentially bordering on crude, and buggy, potentially bordering on broken, but
that's not the point. The point is that they will be complete in their own
special participation-prize way and that they will be something that I can
actually claim responsibility for and maybe even be proud of. Along the way, I
will update this blog with information about the design and development process
of the current Game a Month as well as my disorganized rants about games and
anything else that drifts through my head.
I'm not starting the clock for the first Game a Month just
yet, as I am in the process of moving and such, but I'll update as soon as it
begins.
Preemptive FAQ! or Me Talking to Myself!
Q: If you
really wanted to make a game, why limit yourself to a month? Wouldn't more time
be helpful?
A: Time is nice, yeah. But I have a habit of
wasting it. Whenever I try to tackle something big, I always lose interest or
come up with a new idea or decide that the idea just isn't as good as it should
be. By only taking a month per game, I can work within my limited attention
span and cover more creative ground. There is now no idea that is too stupid!
Q: What
tools are you going to use for development?
A: Most (more likely all) of the games are going to
be developed in the Unity engine as it is great for quick development and it is
the engine I have the most experience with. For art, I will likely be using
GIMP for 2D stuff since it is free and Maya or 3ds Max for 3D since I should
have a student copy floating around here somewhere.
Q: You said
you would use some assets that you can find. So does that mean I can
contribute?
A: Of course you can, hypothetical helpful
question asker! If you feel like you have some audio or visual assets that
would fit the theme/setting of the current Game a Month, let me know. Help with
music would be most appreciated as that is the one thing that I really cannot
fake.
Q: What
happens at the end of the month if the game isn't done?
A: I suppose I’ll have to choose to strip the
game down to whatever can be considered “done”, release it as is, or flee from
the Internet in shame. Or give myself more time. The cool thing about creating
a challenge for yourself is you can change the rules whenever you like. And I likely will. Often.
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